A vida no castelo

24/07/2011 - Leave a Response

Desenho em vetor, de um ano atrás, não muito bem finalizado. Com algumas melhorias, poderia ficar bem mais interessante.
A ideia era representar um lado mais “humano” e real da personagem (Princesa Zelda, do título The legend of Zelda – The Wind Waker), reproduzindo uma cena tediosa,  transmitida visualmente pela composição e seus elementos.

This is a one-year-old vector drawing (wich could have been more well-finished). With a few more improvements, it could get a bit more interesting. The main idea was to represent a more “human” side of the character (princess Zelda, The legend of Zelda – The Wind Waker), through some visual features of the composition and its elements.

Depois do Pôquer

06/01/2011 - Leave a Response

 

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Quem liga?

09/12/2010 - Leave a Response

 

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Primeiros

08/12/2010 - Leave a Response

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Decidi há um tempo definir melhor meu traço; esses são os primeiros testes.

I’ve decided to give my personal style more definition some time ago; these are the first experiments.

 

Avoador

25/11/2010 - Leave a Response
Avoador

Desenho para o blog  Os 7 Desenhos Capitais, do qual participava. Um pouco diferente do estilo que busco seguir, mas serviu pra experimentar

Drawing I made for the blog Os 7 Desenhos Capitais. A little bit differet from the style I try to pursue, but it was worth the experimenting.

Super Susto

23/11/2010 - Leave a Response

O Super Susto é um jogo casual online em Flash desenvolvido para fins educativos. Com mecânica de jogo similar ao arcade game Elevator Action, é um side-scrolling onde o jogador, no papel do monstrinho Geraldo, precisa proteger seus amigos do Bullying em sua escola de monstros.
Seguindo o ar bem-humorado do enredo, alguns conceitos centrais foram estabelecidos para o desenvolvimento da linha de arte do jogo: informalidade, beleza e leve surrealismo, transmitidos através de grafismos e elementos visuais específicos.

Super Susto (“Super Fright”) is a casual online Flash-based game developed for educational purposes. Like arcade’s Elevator Action, it’s a side-scrolling where the player, in the role of the little monster Geraldo, needs to protect some of his friends from suffering bullying in his monster school.
Some major concepts were previously determined for the development of the art style of the game, following the fairly humorous plot: informality, beauty and soft surrealism, wich were transmitted through specific visual elements and graphisms.

 

Splash Screen

Prologue Screen

Piece of the Tutorial

Another piece of the Tutorial

Checkpoint Screen

Ending Screen

(Download link) “Pre-game” screen from Super Susto sample

 

Geraldo

Good student

"The Terribles Gang"

 

Simplified, light artwork increases game's perfomance (click to enlarge)

(Download link) Super Susto Main Character animation sample

(Download link) Super Susto Non-player Characters animation sample

 

Background image for Level 01

Scenery assets for 1st level created apart from the background themselves in order to make possible the later level design

Example of scenery assets arrange for 1st level

Another example of scenery assets arrange for 1st level

Background image for 2nd Level

Background image for 3rd Level

 

Color escheme for the whole game

(Download link) Super Susto Hud sample

Tony Jones e as Relíquias Perdidas

18/11/2010 - Leave a Response

Com mecânica similar ao Gold Miner, Tony Jones e as relíquias perdidas é um jogo casual em Flash onde o arqueólogo Tony Jones viaja para diferentes continentes em busca de artefatos históricos perdidos e outros tesouros escondidos em solos profundos.
Entre outras escolhas estéticas, formas simples e elementos com texturas que remetem a materiais naturais foram adotados para transmitir descontração e um certo espírito explorador de aventura, a fim de aumentar o interesse pelo jogo.

Tony Jones e as Relíquias Perdidas (“Tony Jones and the Lost Relics”) is an online game whose game mechanics is similar to that of the casual game Gold Miner. The player, in the role of the archaeologist Tony Jones, travels around diferent continents in search of historical lost artifacts and others hidden treasures in deep grounds.
Simple shaped drawings, compositional elements with wood and stone textures — among others aesthetic choices — try to add fun and certain “explorer adventurous appeal” to increase the public’s interest for the game.

Splash Screen

Final Tony Jones’s vector art

Tony Jones and his digging machine

Tony Jones e as Relíqueas Perdidas character assets animations

 

Background illustration for the Orient level

Background illustration for the Egypt level

Background illustration for the Saxons level

Background illustration for the Pre-History level

Background illustration for the Pre-Columbian level

Background illustration for the Classical Antiquity level

 

Tony Jones’ in-game Head-up display sample.

Rally Sinistro

18/11/2010 - Leave a Response

O Rally Sinistro é um jogo casual online em Flash onde o jogador escolhe de que lado vai jogar em uma corrida entre lobisomens e vampiros.
Seguindo a atmosfera sombria sugerida pelo tema central, a linha de arte concebida busca realçar o clima misterioso com o uso de leves interferências visuais e cores dessaturadas em alguns elementos, mas somando um ar informal e descontraído através de traços estéticos como a perspectiva distorcida e exagerada em assets do cenário.

Rally Sinistro (“Ominous Rally”) is an online casual Flash game where the player choses wich side he wants to play with in a race between werwolves and vampires.
The art style created aims to follow the dark, misterious atmosphere suggested by the game’s main idea, by using a bit dessaturated, muted colors as well as visual noise on some elements, though adding some amusing feeling through aesthetic features like slightly distorted perspective of its scenery assets.

 

Environment assets from 1st level
Environment assets from 2nd level
Environment assets from 3rd lavel

Hud from “Rally Sinistro” graphic interface sample

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